A Clayton Drawing I did for an animator that was leaving Disney. Best of luck to you Dave!
This was a fun test to show what we could do with Tala’s “grandma arms” (no offense to my grandma – Love ya, Grandma<3).
This test was based on a drawing by Jin Kim. You can see his art @cosmoanimato
Here’s a Maui test. Again, pushing face shapes and expression.
Animator: Randy Haycock
Character: Maui (test)
Film: Moana (2016)
Studio: Walt Disney Pictures
(via wannabeanimator)
I did some traditionally animated character exploration tests for Moana a couple years ago. Here’s the first, exploring how Moana might play with her hair.
Here’s another Moana test. This one to explore how her hair would move in the wind.
Another traditional character exploration test. Moana interaction with her hair. It is very difficult to have a character touch her hair in CG. These tests were to show how much Moana’s hair was part of her character.
Moana singing. I was asked to do a singing test to show how a performance may differ from a regular dialog shot.
Here are some Princess Kida pencil tests I did for Atlantis. The last shot was cut from the movie and replaced with a slightly different version.
I found this uncompressed version of an easter egg thing I did for the “Princess and the Frog” blu ray. It’s an homage to Chuck Jones’ “Duck Amuck”. Written, storyboarded, and animated by me.
This is the clean up phase. My drawings were cleaned up and the in-betweens completed by my excellent assistant Dan Tanaka and his team. This version also has some cast shadows done by the effects animators.
The next step is the “tie down” phase. Now I am trying to get the characters “on model” and the volumes consistent. I’m polishing spacing, timing (you can see my timing charts on the right of the screen) and arcs, as well. Finally, I am adding dialog animation and overlapping and secondary animation. You’ll notice there are a lot of “partial” in-betweens. I draw anything that I think is open to interpretation or doesn’t precisely follow the timing charts. That way, when I pass it of to my assistants, there is no guess work. You’ll also notice some of the animation has changed. Eeyore had to be sitting up at the end of the shot to hook up properly with the next shot.